01 / Project Intent
Remove the controller and make physical gestures the game's core language.
Puzzlehand explores how a VR game changes when grabbing, pulling, climbing, casting, and operating machinery are performed through tracked hands instead of handheld controllers. The goal was not to add gesture input on top of a conventional game, but to design traversal and puzzles around the affordances of natural hand movement.
I designed and programmed the gameplay, interaction systems, and three-level progression. Visual and audio assets were third-party or production resources; they are not presented as my original art.
Can one consistent hand-based interaction language support locomotion, traversal, combat, resource decisions, and environmental puzzles without relying on a controller?















