One body, a consistent rule set
Small, Medium, and Heavy change collision, speed, and load. Movement and rest alter mass, while food gives players a deliberate way to prepare the next action.
Puzzle platformer / Design & development
Change size. Change the solution. Body mass becomes the rule behind movement, machinery, and a connected sequence of spatial puzzles.
Gameplay and design walkthrough · English narration
Small, Medium, and Heavy change collision, speed, and load. Movement and rest alter mass, while food gives players a deliberate way to prepare the next action.
Counterweights, lifts, springs, optical relays, and rail docks reuse the same body-state language. Greenhouse, Foundry, and Frozen Observatory gradually recombine those rules.
Checkpoints retain solved relay and dock progress. Camera revisions remove look-ahead rebound, and retry placement protects the clearance needed to attempt a puzzle again.
Level diagrams, mechanics, and documented iterations.
Contribution & credits
All level design, gameplay design, and gameplay programming.
Art and music are AI-generated. My contribution is the design and implementation of the levels and gameplay systems.
Evidence & next steps
Informal friend playtests highlighted the size-changing puzzles. The portfolio separately documents creator playthroughs and targeted regression checks; these should not be read as a controlled usability study.
The playable build is the primary evidence; the portfolio explains the intent, implementation, and revisions behind it.