Yibo Wang

Puzzle platformer / Design & development

Fit to Pass

Change size. Change the solution. Body mass becomes the rule behind movement, machinery, and a connected sequence of spatial puzzles.

Built with
Unity · C#
My contribution
All level design, gameplay design, and gameplay programming.
Scope
15 chapters · 3 regions

See it in motion.

Gameplay and design walkthrough · English narration

Latest portfolio film · November 2026Watch on YouTube ↗

The decisions behind the game.

01

One body, a consistent rule set

Small, Medium, and Heavy change collision, speed, and load. Movement and rest alter mass, while food gives players a deliberate way to prepare the next action.

02

Teach, combine, then change the context

Counterweights, lifts, springs, optical relays, and rail docks reuse the same body-state language. Greenhouse, Foundry, and Frozen Observatory gradually recombine those rules.

03

Make retries part of the design

Checkpoints retain solved relay and dock progress. Camera revisions remove look-ahead rebound, and retry placement protects the clearance needed to attempt a puzzle again.

Inside the project.

Level diagrams, mechanics, and documented iterations.

Selected portfolio / 01 — 08 · Click to enlarge
Selected portfolio / 02 — 08 · Click to enlarge
Selected portfolio / 03 — 08 · Click to enlarge
Selected portfolio / 04 — 08 · Click to enlarge
Selected portfolio / 05 — 08 · Click to enlarge
Selected portfolio / 06 — 08 · Click to enlarge
Selected portfolio / 07 — 08 · Click to enlarge
Selected portfolio / 08 — 08 · Click to enlarge

Contribution & credits

What I made.

All level design, gameplay design, and gameplay programming.

Art and music are AI-generated. My contribution is the design and implementation of the levels and gameplay systems.

Evidence & next steps

What the work demonstrates.

Informal friend playtests highlighted the size-changing puzzles. The portfolio separately documents creator playthroughs and targeted regression checks; these should not be read as a controlled usability study.

The playable build is the primary evidence; the portfolio explains the intent, implementation, and revisions behind it.