Stage a scene that can be read
A head-on collision, a crossing sports car, and a turning truck each become a spatial investigation. Seven clues connect object placement to an explanation of what happened.
Interactive narrative / Design & development
A road incident becomes a frozen scene to explore. Investigate its cause, choose whom to rescue, and carry the consequences into the next encounter.
Gameplay and design walkthrough · English narration
A head-on collision, a crossing sports car, and a turning truck each become a spatial investigation. Seven clues connect object placement to an explanation of what happened.
Investigation and ten rescue opportunities share limited time. Three difficulty settings change the timer and rescue costs; persistent Spirit connects decisions across the journey.
Contextual prompts, delayed hints, inspectable journal objects, and a change from driving to small-scale exploration support discovery. Avoiding a crash is also a valid, rewarded outcome.
Level diagrams, mechanics, and documented iterations.
Contribution & credits
Game design and development: encounters, investigation, rescue logic, narrative progression, and interaction.
Project and licensed environment assets, Mixamo animation sources, AI-assisted illustration and synthetic English voices, plus original procedural and selected CC0 audio.
Evidence & next steps
The public repository is a C++ source showcase, not a complete clone-and-build Unreal project: maps, Blueprint assets, and licensed content are not included. Use the playable release to experience the game. Documented checks and informal feedback are not a controlled user study.
The playable build is the primary evidence; the portfolio explains the intent, implementation, and revisions behind it.