Yibo Wang

Game designer / Gameplay developer

I design the rules.
Then build the experience.

I’m Yibo, a Game Design, Development & Innovation master’s student at Duke. I create playable systems, readable levels, and interactive stories in Unity and Unreal Engine.

Seeking Summer 2027 internships · Durham, NC

How I work

Design decisions,
made playable.

I work across gameplay and level design, prototyping, scripting, and implementation. These four projects connect systems depth, physical interaction, spatial puzzles, and narrative investigation to playable experiences.

My broader experience includes interactive prototyping at Showonder, tracked-hand VR, software projects, photography, and filmmaking. Each case study separates my contribution from third-party and AI-assisted assets.

Archive

More ways I build and create.

VR, software, research, film, photography, and community projects — beyond the four featured games.

Puzzlehand VR level plan
Bachelor’s thesisUnity · VR

Puzzlehand

Tracked-glove locomotion, climbing, combat, and puzzle interactions across three progressively layered VR levels.

Explore the project →
Forest Book Garden screenshot
Game ProjectVR

Forest Book Garden

A VR library experience that turns reading, retrieval, and exhibition design into an explorable interactive world.

Ninja screenshot
Game ProjectAction Adventure

Ninja

A Sengoku-era action adventure focused on chase sequences, puzzle flow, and readable exploration pressure.

Let’s talk

Interested in the work?

Open to game design, technical design, level design, and gameplay development opportunities.